A downloadable game for Windows

I am proud to be releasing my first ever game! Bullet Pong is a fast paced bullet hell with its own original soundtrack. This game flips the genre on its head where instead of dodging the bullets, you have to block them. 

About the game:

  • Bullet Pong is a cross between old school pong and the bullet hell genre.
  • You control your own paddle and you have to stop the ball from getting into your goal. The game starts off with old school style pong but then it evolves into a full-on bullet hell with the enemy shooting all sorts of projectiles at you that you have to block.
  • The game has five different levels with an arcade/survival mode at the end. There are four different difficulties each with their own individual tweaks. 
    • As the difficulty goes up bullets get faster and more numerous, the overall speed of the game increases. 
    • If you're into a challenge, I highly recommend trying out INSANE difficulty as it is the intended way to play.
  • The game will take about 10 minutes to beat on the easier difficulties and about 30 minutes to an hour on INSANE.

To play, download the zip extract the files and then run the .exe.

Check out https://shaunythunder.bandcamp.com/album/bullet-pong-ost to download the OST for free!

If you have any feedback or anything you would like to share, please let me know in the comments!


Download

Download
Bullet Pong.zip 44 MB

Comments

Log in with itch.io to leave a comment.

(2 edits)

Hi! Very good work especially for your 1st project! I Beat the game on extreme, may go for a high score at some point also. (Im a huge Bit.Trip fan, im used to challenge).  I think the only critique i have at all, is that im not sure what exactly makes the ball go at the angle it does. I THINK it has to do with the paddle speed at the point of impact, but my strat was to make the ball go fast vertically asap. Also i think after a green split ball, the border would sometimes take a bit to go back to white. Other than those nitpicks, great job!

I'm glad you enjoyed it! I really appreciate you checking it out. What defines the angle is a jostle mechanic to prevent the ball from being predictable and going into a loop. I found that it was pretty effective in making the gameplay interesting and reasonably fair so I kept it. 

Honestly, if I were to do it all over again, I would have made the physics specific to the ball and given the ball the ability to curve or go at a specific angle depending on how it was hit. There are times on insane where it does feel like luck because at that level it kind of is, if you don't get a good jostle. 

If you want to make the ball reliably go at an angle you need to hit it with the corner of your paddle, as it will go typically go at a 45 degree angle. It was how I was able to get that score of nine on insane.